Giants' Graveyard

"On a distant planet much like our own, humanity has discovered a mysterious island known as the Giants' Graveyard, where ancient and immense creatures came to die. Their fossilized remains litter the coast, and their skulls contain valuable brain fossils and minerals. Here we visit a small mining operation set up in one of these skulls, built to uncover the secrets of the giants for science - and profit."

Giants' Graveyard - 3d Environmental Modeling final project by Daniel Hudon

All manmade objects (as well as the giant skulls and bodies) I modeled myself using Autodesk Maya or Unreal Engine 5. I then textured them in Adobe Substance 3d Painter or Unreal working from base texture materials from Substance Painter, Unreal, and Quixel Bridge's asset libraries. Natural assets (rocks, trees, etc) are from Quixel's Megascans library. Unreal's Landmass and Water System plugins were used in the creation of the landscape.